![is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ... is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ...](http://courses.cms.caltech.edu/cs171/assignments/hw3/hw3-imgs/arcball_diagram.png)
is an intuitive method proposed by Ken Shoemake in 1992 for manipulating and rotating a scene with the mouse [1]. Ever since its introduction, the Arcball has become the primary mechanism that people use to rotate scenes and objects in a 3D computer ...
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PDF] Performance Study of Quaternion and Matrix Based Orientation for Camera Calibration | Semantic Scholar
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opengl - How to make a concisely, elegantly, and human-friendly Quaternion camera? - Game Development Stack Exchange
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euclidean geometry - How to calculate the quaternion from/and axis angle having parent and target position (camera and its target)? - Mathematics Stack Exchange
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